What is this?

/vrg/ crawler is a Minecraft server and modpack that converts the game into a co-op dungeon crawling VR game, to the best of our ability. Think Ancient Dungeon, or Dungeons of Eternity, but good. You may enjoy this even if you don't like regular Minecraft. The server is pirate-friendly.

Features

Waggle Combat
Skills
Classes
Magic
Dungeons
Loot

Download

Just give me the exe nerd

Download PolyMC-crawler.zip, extract to anywhere (it's portable PolyMC with the modpack already set up). No login required. Change the account name from "sneed" if you want.

I have MultiMC/PolyMC/Prism Launcher already

Create a new instance, and choose "import from zip" and paste as the link.

I have my own autistic minecraft launcher setup, just give me the jars

Make a 1.20.1 instance with fabric, then run packwiz-installer pointed at https://crawler.vrg.party/pack.toml to download all the shit into your .minecraft directory for your launcher instance. Then add crawler.vrg.party as a multiplayer server. Run packwiz-installer before you launch the instance every time to keep it up to date. This is exactly what the other install options do for you though, so consider using those if you're too stupid to do it yourself.

SteamVR Binding Setup

After you have the instance loaded in launcher, you still have to setup the bindings. If you have Index Controllers (Knuckles) or Pico Controllers, you can use our setup script to automatically activate the bindings for you:

  1. Boot up SteamVR, and turn on your controllers.
  2. Open the launcher (PolyMC, MultiMC, or Prism Launcher)
  3. Right-click on the VR Crawler instance
  4. Select "Minecraft Folder" to open the .minecraft folder
  5. Locate the file named "setup-steamvr-bindings.vbs"
  6. Double-click the "setup-steamvr-bindings.vbs" script to run it.
  7. The script clicks all the buttons for you in the UI for you!

If you don't like my dude trust me vbs script, you can copy the .json files into Documents/steamvr/input/imports/ yourself and click the buttons in the steamVR binding webUI (the imported bindings should show up in there).

Manual Binding Setup

If you you have another controller, you'll have to do this manually. The vivecraft defaults mostly work, but you'll want to add the following bindings to the "Modded" tab of the binding UI:

See this visual guide for help on how to do this. You'll can debind some useless vivecraft stuff like the teleport if you're out of buttons to use.

If you do make a binding for the controllers you like (or find something better than our recommended bindings), save it as a personal binding, upload the json file (it's in Documents/steamvr/input) to catbox or wherever and let us know in the thread so we can update our script.

How to Play

Double-click the instance in the launcher. It'll take a while to start up. Once you're in, connect to the server in the multiplayer menu (if it doesn't auto-connect).

If you're entirely new to minecraft/vivecraft, see Vivecraft's How To Play guide for basic info. TODO our bindings are different though, so we'll eventually have some controller pictures for you.

As for actual game mechanics, you will get some books in your inventory that explain things. As usual though, nobody fucking reads those things, so if somebody else is on the server, ask them in voice chat for help.

Is this still just Minecraft?

No. We've optimized this for combat, exploring, and looting, because these are actually fun to do in VR. The usual mining and crafting and building are still possible, but we've found that they just don't lend themselves to actually moving your arms around; inevitably, everyone just logs on in flat mode instead.

If you want a more vanilla experience, try the other /vrg/ NA minecraft server, or one of the servers shilled on /vm/ .

What's actually in the mod pack?

See the full modlist for a nicely categorized list, with expandable full descriptions and links to the modrinth pages.

Something broke / the server is down!

Complain in the thread, I'll see it.

How is the modpack download so small?

The modpack doesn't actually have the jars in it. It uses packwiz-installer to actually download all the jars for you from modrinth, as well as keep the modpack up to date to the changes we make in the git repository for the pack. It's a lot of autism, and packwiz ain't perfect, but it's a lot more maintainable than a directory full of jars.