What is this?
/vrg/ crawler is a Minecraft server and modpack that converts the game into a co-op dungeon crawling
VR game, to the best of our ability. Think Ancient Dungeon, or Dungeons of Eternity, but good. You may enjoy
this even if you don't like regular Minecraft. The server is pirate-friendly.
Features
Waggle Combat
Skills
Classes
Magic
Dungeons
Loot
Download
Just give me the exe nerd
Download PolyMC-crawler.zip, extract
to anywhere (it's portable PolyMC with the modpack already set
up). No login required. Change the account name from "sneed" if you want.
I have MultiMC/PolyMC/Prism Launcher already
Create a new instance, and choose "import from zip" and paste as the link.
I have my own autistic minecraft launcher setup, just give me the jars
Make a 1.20.1 instance with fabric, then run packwiz-installer
pointed at https://crawler.vrg.party/pack.toml
to download all the shit into your
.minecraft
directory for your launcher instance. Then add
crawler.vrg.party
as a
multiplayer server.
Run packwiz-installer before you launch the instance every time to keep it up to date. This is
exactly
what the other install options do for you though, so consider using those if you're too stupid
to do it yourself.
SteamVR Binding Setup
After you have the instance loaded in launcher, you still have to setup the bindings.
If you have Index Controllers (Knuckles) or Pico Controllers, you can use our setup script
to automatically activate the bindings for you:
- Boot up SteamVR, and turn on your controllers.
- Open the launcher (PolyMC, MultiMC, or Prism Launcher)
- Right-click on the VR Crawler instance
- Select "Minecraft Folder" to open the .minecraft folder
- Locate the file named "setup-steamvr-bindings.vbs"
- Double-click the "setup-steamvr-bindings.vbs" script to run it.
- The script clicks all the buttons for you in the UI for you!
If you don't like my dude trust me vbs script, you can copy the .json files into
Documents/steamvr/input/imports/
yourself and click the buttons in the steamVR binding webUI (the imported bindings should show up in there).
Manual Binding Setup
If you you have another controller, you'll have to do this manually. The vivecraft defaults mostly work, but
you'll
want to add the following bindings to the "Modded" tab of the binding UI:
- Combat Roll - Roll
- ImmersiveMC VR Bindings - Ranged Grab
- VR Jester - Gesture Listener Trigger
See this visual
guide for help on how to do this. You'll can debind some useless vivecraft stuff like
the teleport if you're out of buttons to use.
If you do make a binding for the controllers you like (or find something better than our recommended
bindings),
save it as a personal binding, upload the json file (it's in Documents/steamvr/input
) to catbox
or wherever and let us know in the thread so we can update our script.
How to Play
Double-click the instance in the launcher. It'll take a while to start up. Once you're in, connect to the
server in the multiplayer menu (if it doesn't auto-connect).
If you're entirely new to minecraft/vivecraft, see Vivecraft's How To Play guide for basic info.
TODO our bindings are different though, so we'll eventually have some controller pictures for you.
As for actual game mechanics, you will get some books in your inventory that explain things.
As usual though, nobody fucking reads those things, so if somebody else is on the server, ask them in voice
chat for help.
Is this still just Minecraft?
No. We've optimized this for combat, exploring, and looting, because these are actually fun to do in VR.
The usual mining and crafting and building are still possible, but we've found that they just don't lend
themselves to actually moving your arms around; inevitably, everyone just logs on in flat mode instead.
If you want a more vanilla
experience, try the other /vrg/ NA minecraft server, or one of
the servers shilled on /vm/ .
What's actually in the mod pack?
See the full modlist for a nicely categorized list, with expandable full
descriptions
and links to the modrinth pages.
Something broke / the server is down!
Complain in the thread, I'll see it.
How is the modpack download so small?
The modpack doesn't actually have the jars in it. It uses packwiz-installer to
actually download all the jars for you from modrinth, as well as keep the modpack up to date to the
changes
we make in
the git repository for the pack.
It's a lot of autism, and packwiz ain't perfect, but it's a lot more maintainable than a directory full
of
jars.